What do Google, Kraft, Samsung, American Express, Motorola and Capital One have in common? Thousands of people from those innovative organizations have experienced SolutionPeople’s innovation training. Learn more in this new eBook.
Are you tired attending boring meetings with traditional formats and meaningless teambuilding activities? Are your audiences bored with "talking head" presentations, panel discussions and pointless PowerPoint slides? If you answered yes to any of the previous questions, you should learn about the following 22 activities that have proven effective for small meetings and large conferences with hundreds or thousands of people.
The following activities have incorporated into meetings for Google, Kraft, Xerox, Pepsi, Samsung, American Express and FAST Company magazine. The activities have also be shared with thousands professional event planners from Meeting Professionals International (MPI), the Professional Convention Management Association (PCMA), the American Society for Training and Development (ASTD) and the Association Forum.
Want to learn MORE about these meting activities?Schedule a webinar or phone call with Gerald "Solutionman" Haman. Solutionman has designed and facilitated all the activities that have been experienced by more than 100,000 meeting attendees. Solutionman facilitated the world-record-setting Thinkathon brainstorming activity for 8,000 people at the Singapore stadium. Haman's Thinkathon generated over 454,000 ideas in just 60 minutes.
Where in the world are the most innovative people? Who works for the world's most innovative companies? Discover why Switzerland, Sweden and Singapore are ranked as the top countries. Find out why Apple, Google, Monsanto and P&G are ranked as the leading innovative companies. Click on the convenient links below to see some suprising results.
"If you want people to think outside of the box, don't put their brains in a box," states Gerald "Solutionman" Haman. However, most people meet in traditional box-like conference rooms and hotel ballrooms. Haman has helped many organizations design spaces or facilities that inspire innovation and creativity. Since 1992, his Thinkubator in Chicago has inspired thousands of people to think outside of the box.
While facilitating innovative design sessions for Hermann Miller, Capital One, the Singapore Quality Centre and several conference centers, Solutionman developed Question Banks of over 1,000 provocative space design questions. The "Space Design Question Banks" helped architects, interior designers, facilities managers, and customers "collaborate to decorate to innovate" while reducing costs. Do you want to start designing your own creative space? Here are some questions to begin creating your dream environment.
8 Questions to Help You Decorate-to-Innovate 1. Where do people do their best thinking? 2. How do/does environment and space impact creativity and innovation? 3. Where are people when they think of their most creative and innovative ideas? 4. Who works in environments or spaces that inspire creativity and innovation? 5. What characteristics, elements or resources from other people's environments might be applied in your spaces? 6. What might be changed or improved in the current environments and spaces to inspire more creativity and innovation? 7. How would you describe the ideal personal environment that might inspire you to be highly creative or innovative? 8. How would people describe the ideal environment that inspires collaboration and teamwork to produce more creativity and innovation?
Download a pdf of your FREE color posters of the "8 Great Decorate Questions" and "Quotes on Space Design" by clicking HERE. Take the 8x11 inch posters to your next meeting to stimulate some very provocative innovation conversations.
Get more information on the Decorate–to-Innovate™ Method by registering for webinars listed on our Innovation Calendar. Get more information or request to register by clicking HERE to send an email.
Back in 1958, Ted Schwarzrock was an 8-year-old third grader when he became one of the "Torrance kids," a group of nearly 400 Minneapolis children who completed a series of creativity tasks newly designed by professor E. Paul Torrance. Schwarzrock still vividly remembers the moment when a psychologist handed him a fire truck and asked, "How could you improve this toy to make it better and more fun to play with?" He recalls the psychologist being excited by his answers. In fact, the psychologist's session notes indicate Schwarzrock rattled off 25 improvements, such as adding a removable ladder and springs to the wheels. That wasn't the only time he impressed the scholars, who judged Schwarzrock to have "unusual visual perspective" and "an ability to synthesize diverse elements into meaningful products."
The accepted definition of creativity is production of something original and useful, and that's what's reflected in the tests. There is never one right answer. To be creative requires divergent thinking (generating many unique ideas) and then convergent thinking (combining those ideas into the best result).
In the 50 years since Schwarzrock and the others took their tests, scholars—first led by Torrance, now his colleague, Garnet Millar—have been tracking the children, recording every patent earned, every business founded, every research paper published, and every grant awarded. They tallied the books, dances, radio shows, art exhibitions, software programs, advertising campaigns, hardware innovations, music compositions, public policies (written or implemented), leadership positions, invited lectures, and buildings designed.
Nobody would argue that Torrance's tasks, which have become the gold standard in creativity assessment, measure creativity perfectly. What's shocking is how incredibly well Torrance's creativity index predicted those kids' creative accomplishments as adults. Those who came up with more good ideas on Torrance's tasks grew up to be entrepreneurs, inventors, college presidents, authors, doctors, diplomats, and software developers. Jonathan Plucker of Indiana University recently reanalyzed Torrance's data. The correlation to lifetime creative accomplishment was more than three times stronger for childhood creativity than childhood IQ.
Like intelligence tests, Torrance's test—a 90-minute series of discrete tasks, administered by a psychologist—has been taken by millions worldwide in 50 languages. Yet there is one crucial difference between IQ and CQ scores. With intelligence, there is a phenomenon called the Flynn effect—each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling.
Kyung Hee Kim at the College of William & Mary discovered this in May, after analyzing almost 300,000 Torrance scores of children and adults. Kim found creativity scores had been steadily rising, just like IQ scores, until 1990. Since then, creativity scores have consistently inched downward. "It's very clear, and the decrease is very significant," Kim says. It is the scores of younger children in America—from kindergarten through sixth grade—for whom the decline is "most serious."
The potential consequences are sweeping. The necessity of human ingenuity is undisputed. A recent IBM poll of 1,500 CEOs identified creativity as the No. 1 "leadership competency" of the future. Yet it's not just about sustaining our nation's economic growth. All around us are matters of national and international importance that are crying out for creative solutions, from saving the Gulf of Mexico to bringing peace to Afghanistan to delivering health care. Such solutions emerge from a healthy marketplace of ideas, sustained by a populace constantly contributing original ideas and receptive to the ideas of others.
It's too early to determine conclusively why U.S. creativity scores are declining. One likely culprit is the number of hours kids now spend in front of the TV and playing videogames rather than engaging in creative activities. Another is the lack of creativity development in our schools. In effect, it's left to the luck of the draw who becomes creative: there's no concerted effort to nurture the creativity of all children.
Around the world, though, other countries are making creativity development a national priority. In 2008 British secondary-school curricula—from science to foreign language—was revamped to emphasize idea generation, and pilot programs have begun using Torrance's test to assess their progress. The European Union designated 2009 as the European Year of Creativity and Innovation, holding conferences on the neuroscience of creativity, financing teacher training, and instituting problem-based learning programs—curricula driven by real-world inquiry—for both children and adults. In China there has been widespread education reform to extinguish the drill-and-kill teaching style. Instead, Chinese schools are also adopting a problem-based learning approach.
Plucker recently toured a number of such schools in Shanghai and Beijing. He was amazed by a boy who, for a class science project, rigged a tracking device for his moped with parts from a cell phone. When faculty of a major Chinese university asked Plucker to identify trends in American education, he described our focus on standardized curriculum, rote memorization, and nationalized testing. "After my answer was translated, they just started laughing out loud," Plucker says. "They said, 'You're racing toward our old model. But we're racing toward your model, as fast as we can."
Overwhelmed by curriculum standards, American teachers warn there's no room in the day for a creativity class. Kids are fortunate if they get an art class once or twice a week. But to scientists, this is a non sequitur, borne out of what University of Georgia's Mark Runco calls "art bias." The age-old belief that the arts have a special claim to creativity is unfounded. When scholars gave creativity tasks to both engineering majors and music majors, their scores laid down on an identical spectrum, with the same high averages and standard deviations. Inside their brains, the same thing was happening—ideas were being generated and evaluated on the fly.
Researchers say creativity should be taken out of the art room and put into homeroom. The argument that we can't teach creativity because kids already have too much to learn is a false trade-off. Creativity isn't about freedom from concrete facts. Rather, fact-finding and deep research are vital stages in the creative process. Scholars argue that current curriculum standards can still be met, if taught in a different way.
To understand exactly what should be done requires first understanding the new story emerging from neuroscience. The lore of pop psychology is that creativity occurs on the right side of the brain. But we now know that if you tried to be creative using only the right side of your brain, it'd be like living with ideas perpetually at the tip of your tongue, just beyond reach.
When you try to solve a problem, you begin by concentrating on obvious facts and familiar solutions, to see if the answer lies there. This is a mostly left-brain stage of attack. If the answer doesn't come, the right and left hemispheres of the brain activate together. Neural networks on the right side scan remote memories that could be vaguely relevant. A wide range of distant information that is normally tuned out becomes available to the left hemisphere, which searches for unseen patterns, alternative meanings, and high-level abstractions.
Having glimpsed such a connection, the left brain must quickly lock in on it before it escapes. The attention system must radically reverse gears, going from defocused attention to extremely focused attention. In a flash, the brain pulls together these disparate shreds of thought and binds them into a new single idea that enters consciousness. This is the "aha!" moment of insight, often followed by a spark of pleasure as the brain recognizes the novelty of what it's come up with.
Now the brain must evaluate the idea it just generated. Is it worth pursuing? Creativity requires constant shifting, blender pulses of both divergent thinking and convergent thinking, to combine new information with old and forgotten ideas. Highly creative people are very good at marshaling their brains into bilateral mode, and the more creative they are, the more they dual-activate.
Is this learnable? Well, think of it like basketball. Being tall does help to be a pro basketball player, but the rest of us can still get quite good at the sport through practice. In the same way, there are certain innate features of the brain that make some people naturally prone to divergent thinking. But convergent thinking and focused attention are necessary, too, and those require different neural gifts. Crucially, rapidly shifting between these modes is a top-down function under your mental control. University of New Mexico neuroscientist Rex Jung has concluded that those who diligently practice creative activities learn to recruit their brains' creative networks quicker and better. A lifetime of consistent habits gradually changes the neurological pattern.
A fine example of this emerged in January of this year, with release of a study by University of Western Ontario neuroscientist Daniel Ansari and Harvard's Aaron Berkowitz, who studies music cognition. They put Dartmouth music majors and nonmusicians in an fMRI scanner, giving participants a one-handed fiber-optic keyboard to play melodies on. Sometimes melodies were rehearsed; other times they were creatively improvised. During improvisation, the highly trained music majors used their brains in a way the nonmusicians could not: they deactivated their right-temporoparietal junction. Normally, the r-TPJ reads incoming stimuli, sorting the stream for relevance. By turning that off, the musicians blocked out all distraction. They hit an extra gear of concentration, allowing them to work with the notes and create music spontaneously.
Charles Limb of Johns Hopkins has found a similar pattern with jazz musicians, and Austrian researchers observed it with professional dancers visualizing an improvised dance. Ansari and Berkowitz now believe the same is true for orators, comedians, and athletes improvising in games.
The good news is that creativity training that aligns with the new science works surprisingly well. The University of Oklahoma, the University of Georgia, and Taiwan's National Chengchi University each independently conducted a large-scale analysis of such programs. All three teams of scholars concluded that creativity training can have a strong effect. "Creativity can be taught," says James C. Kaufman, professor at California State University, San Bernardino.
What's common about successful programs is they alternate maximum divergent thinking with bouts of intense convergent thinking, through several stages. Real improvement doesn't happen in a weekend workshop. But when applied to the everyday process of work or school, brain function improves.
So what does this mean for America's standards-obsessed schools? The key is in how kids work through the vast catalog of information. Consider the National Inventors Hall of Fame School, a new public middle school in Akron, Ohio. Mindful of Ohio's curriculum requirements, the school's teachers came up with a project for the fifth graders: figure out how to reduce the noise in the library. Its windows faced a public space and, even when closed, let through too much noise. The students had four weeks to design proposals.
Working in small teams, the fifth graders first engaged in what creativity theorist Donald Treffinger describes as fact-finding. How does sound travel through materials? What materials reduce noise the most? Then, problem-finding—anticipating all potential pitfalls so their designs are more likely to work. Next, idea-finding: generate as many ideas as possible. Drapes, plants, or large kites hung from the ceiling would all baffle sound. Or, instead of reducing the sound, maybe mask it by playing the sound of a gentle waterfall? A proposal for double-paned glass evolved into an idea to fill the space between panes with water. Next, solution-finding: which ideas were the most effective, cheapest, and aesthetically pleasing? Fiberglass absorbed sound the best but wouldn't be safe. Would an aquarium with fish be easier than water-filled panes?
Then teams developed a plan of action. They built scale models and chose fabric samples. They realized they'd need to persuade a janitor to care for the plants and fish during vacation. Teams persuaded others to support them—sometimes so well, teams decided to combine projects. Finally, they presented designs to teachers, parents, and Jim West, inventor of the electric microphone.
Along the way, kids demonstrated the very definition of creativity: alternating between divergent and convergent thinking, they arrived at original and useful ideas. And they'd unwittingly mastered Ohio's required fifth-grade curriculum—from understanding sound waves to per-unit cost calculations to the art of persuasive writing. "You never see our kids saying, 'I'll never use this so I don't need to learn it,' " says school administrator Maryann Wolowiec. "Instead, kids ask, 'Do we have to leave school now?' " Two weeks ago, when the school received its results on the state's achievement test, principal Traci Buckner was moved to tears. The raw scores indicate that, in its first year, the school has already become one of the top three schools in Akron, despite having open enrollment by lottery and 42 percent of its students living in poverty.
With as much as three fourths of each day spent in project-based learning, principal Buckner and her team actually work through required curricula, carefully figuring out how kids can learn it through the steps of Treffinger's Creative Problem-Solving method and other creativity pedagogies. "The creative problem-solving program has the highest success in increasing children's creativity," observed William & Mary's Kim.
The home-game version of this means no longer encouraging kids to spring straight ahead to the right answer. When UGA's Runco was driving through California one day with his family, his son asked why Sacramento was the state's capital—why not San Francisco or Los Angeles? Runco turned the question back on him, encouraging him to come up with as many explanations as he could think of.
Preschool children, on average, ask their parents about 100 questions a day. Why, why, why—sometimes parents just wish it'd stop. Tragically, it does stop. By middle school they've pretty much stopped asking. It's no coincidence that this same time is when student motivation and engagement plummet. They didn't stop asking questions because they lost interest: it's the other way around. They lost interest because they stopped asking questions.
Having studied the childhoods of highly creative people for decades, Claremont Graduate University's Mihaly Csikszentmihalyi and University of Northern Iowa's Gary G. Gute found highly creative adults tended to grow up in families embodying opposites. Parents encouraged uniqueness, yet provided stability. They were highly responsive to kids' needs, yet challenged kids to develop skills. This resulted in a sort of adaptability: in times of anxiousness, clear rules could reduce chaos—yet when kids were bored, they could seek change, too. In the space between anxiety and boredom was where creativity flourished.
It's also true that highly creative adults frequently grew up with hardship. Hardship by itself doesn't lead to creativity, but it does force kids to become more flexible—and flexibility helps with creativity.
In early childhood, distinct types of free play are associated with high creativity. Preschoolers who spend more time in role-play (acting out characters) have higher measures of creativity: voicing someone else's point of view helps develop their ability to analyze situations from different perspectives. When playing alone, highly creative first graders may act out strong negative emotions: they'll be angry, hostile, anguished. The hypothesis is that play is a safe harbor to work through forbidden thoughts and emotions.
In middle childhood, kids sometimes create paracosms—fantasies of entire alternative worlds. Kids revisit their paracosms repeatedly, sometimes for months, and even create languages spoken there. This type of play peaks at age 9 or 10, and it's a very strong sign of future creativity. A Michigan State University study of MacArthur "genius award" winners found a remarkably high rate of paracosm creation in their childhoods.
From fourth grade on, creativity no longer occurs in a vacuum; researching and studying become an integral part of coming up with useful solutions. But this transition isn't easy. As school stuffs more complex information into their heads, kids get overloaded, and creativity suffers. When creative children have a supportive teacher—someone tolerant of unconventional answers, occasional disruptions, or detours of curiosity—they tend to excel. When they don't, they tend to underperform and drop out of high school or don't finish college at high rates.
They're quitting because they're discouraged and bored, not because they're dark, depressed, anxious, or neurotic. It's a myth that creative people have these traits. (Those traits actually shut down creativity; they make people less open to experience and less interested in novelty.) Rather, creative people, for the most part, exhibit active moods and positive affect. They're not particularly happy—contentment is a kind of complacency creative people rarely have. But they're engaged, motivated, and open to the world.
The new view is that creativity is part of normal brain function. Some scholars go further, arguing that lack of creativity—not having loads of it—is the real risk factor. In his research, Runco asks college students, "Think of all the things that could interfere with graduating from college." Then he instructs them to pick one of those items and to come up with as many solutions for that problem as possible. This is a classic divergent-convergent creativity challenge. A subset of respondents, like the proverbial Murphy, quickly list every imaginable way things can go wrong. But they demonstrate a complete lack of flexibility in finding creative solutions. It's this inability to conceive of alternative approaches that leads to despair. Runco's two questions predict suicide ideation—even when controlling for preexisting levels of depression and anxiety.
In Runco's subsequent research, those who do better in both problem-finding and problem-solving have better relationships. They are more able to handle stress and overcome the bumps life throws in their way. A similar study of 1,500 middle schoolers found that those high in creative self-efficacy had more confidence about their future and ability to succeed. They were sure that their ability to come up with alternatives would aid them, no matter what problems would arise.
When he was 30 years old, Ted Schwarzrock was looking for an alternative. He was hardly on track to becoming the prototype of Torrance's longitudinal study. He wasn't artistic when young, and his family didn't recognize his creativity or nurture it. The son of a dentist and a speech pathologist, he had been pushed into medical school, where he felt stifled and commonly had run-ins with professors and bosses. But eventually, he found a way to combine his creativity and medical expertise: inventing new medical technologies.
Today, Schwarzrock is independently wealthy—he founded and sold three medical-products companies and was a partner in three more. His innovations in health care have been wide ranging, from a portable respiratory oxygen device to skin-absorbing anti-inflammatories to insights into how bacteria become antibiotic-resistant. His latest project could bring down the cost of spine-surgery implants 50 percent. "As a child, I never had an identity as a 'creative person,' " Schwarzrock recalls. "But now that I know, it helps explain a lot of what I felt and went through."
Creativity has always been prized in American society, but it's never really been understood. While our creativity scores decline unchecked, the current national strategy for creativity consists of little more than praying for a Greek muse to drop by our houses. The problems we face now, and in the future, simply demand that we do more than just hope for inspiration to strike. Fortunately, the science can help: we know the steps to lead that elusive muse right to our doors.
Which countries provide the most innovation-friendly climates for companies? That's the question the Boston Consulting Group, working with the National Association of Manufacturers' Manufacturing Institute, set out to answer in its recent survey. BCG consultants, led by James P. Andrew, looked at both "inputs"—government policies supporting education, workforce quality, infrastructure, and trade—and "performance"—R&D results, business performance, employment growth, and other impacts of innovation.
At a time when countries around the world are struggling because of the global recession, it's all the more important for them to make themselves more attractive to potential investment from multinationals looking for environments that are innovation-friendly, says Andrew. "Countries aren't innovative, companies are," he says. "The choices that countries make can have a profound impact on the ability of companies to be innovative, to attract and retain people and other inputs that go into making innovation successful."
So which countries have the right mix of pro-innovation policies and superior results? Despite the recession—and talk of decline in American manufacturing—the U.S. does well, ranking in the top 10. It's not No. 1, though. To learn more about the 30 countries on BCG's list, and the grades that BCG's consultants gave them for overall ranking as well as inputs and performance, read on.
Throughout my years in corporate America, I have experienced learning and training encounters in virtually every shape or form you can think of – leadership, selling, negotiating, public speaking and streaming media. Why was this going to be any different?
In their bestselling book, The Experience Economy: Work Is Theatre and Every Business a Stage, Joe Pine and Jim Gilmore ask a series of great questions. In a world where most products and services have little differentiation, what would customers really value? Better yet, for what would they pay a premium?
The answer is experiences—how companies engage customers in an inherently personal and memorable way. The buzz on Haman's Accelerated Innovation Workshop was that it wasn't the traditional lecture and 3-ring binder snore, but a real EXPERIENCE.
This was a big lure for me. I had just became was certified by Pine & Gilmore in the theories and models of The Experience Economy. I wanted to discover if the Thinkubator "experience" lived up to its impressive word-of-mouth billing.
Located in a spacious loft in Chicago's West Loop, the Thinkubator is a truly innovative venue. Festooned with tools, toys, games, large-screen TVs, Aeron chairs, light bulbs in various shapes and forms, bean bags, sofas and sculptures, it invites you into a world that definitely isn't business as usual.
Haman's opening act is literally transforming. It's called the "Know Your Brain Game Experience." It's a quick, but amazingly accurate "brain scan." I won't spoil the surprise, but attendees gain some insight into how their brain works and how they can use this knowledge to become more consistently innovative. The game is a highly interactive experience and sets the stage for the introduction of SolutionPeople's 4-quadrant brain model and 4-stage Accelerated Innovation Process. (Investigate, Create, Evaluate and Activate). At this point, every participant gets a KnowBrainer® Innovation & Creativity tool. The brainchild of Haman, it's an innovative hand-held tool that uses a combination of questions, words, quotes and images to help people think through all the stages of his proven creative problem solving process.
Cool fact: Tests by students at Northwestern University and Wayne State University found that the KnowBrainer tool increased creativity levels by over 500% versus traditional brainstorming with flip charts. In just the first 3 hours of the Innovation Workshop, SolutionPeople delivered a memorable experience – engaging clients with entertainment, education and a dynamic venue.
A great experience? Most definitely. One of the most remarkable accomplishments of SolutionPeople is that the "experience" has fueled the growth of the organization. Haman hasn't relied on traditional advertising to get clients; growth was a result of word of mouth and the continuing story amazing Thinkubator experiences.
Author's Footnote: SolutionPeople's Gerald Haman recently invested an entire week with Joe Pine & Jim Gilmore to become a Certified Experience Economy Expert. He is already making plans to enhance the Thinkubator Experience by applying new ideas inspired by his interaction and discussions with Pine & Gilmore. Haman has organized a new LinkedIn Experience Economy Networking Group for fans and practitioners of The Experience Economy.
For CEOs, creativity is now the most important leadership quality for success in business, outweighing even integrity and global thinking, according to a new study by IBM. The study is the largest known sample of one-on-one CEO interviews, with over 1,500 corporate heads and public sector leaders across 60 nations and 33 industries polled on what drives them in managing their companies in today's world.
Steven Tomasco, a manager at IBM Global Business Services, expressed surprise at this key finding, saying that it is "very interesting that coming off the worst economic conditions they'd ever seen, [CEOs] didn't fall back on management discipline, existing best practices, rigor, or operations. In fact, they [did] just the opposite."
About 60% of CEOs polled cited creativity as the most important leadership quality, compared with 52% for integrity and 35% for global thinking. Creative leaders are also more prepared to break with the status quo of industry, enterprise and revenue models, and they are 81% more likely to rate innovation as a "crucial capability."
Other key findings showed a large disparity between views of North American CEOs and those from other territories.
For example, in North America, 65% of CEOs think integrity is a top quality for tomorrow's leaders, whereas only 29-48% of CEOs in other territories view it as such.
Ironically, while company leaders in North America will bring more integrity to the job, they also expect far more regulation than foreign heads -- both presumably reactions to negative public perception and heavy government intervention following the recession. A full 87% anticipate greater government oversight and regulation over the next five years -- only 70% of CEOs in Europe hold this opinion, and 50% and 53% in Japan and China, respectively. Meanwhile, nearly double the amount of CEOs in China view global thinking as a top leadership quality, compared with Europe and North America.
The area of focus the regions can all agree on is customer focus: 88% of all CEOs, and an astounding 95% of standout leaders, believe getting closer to the customer is the top business strategy over the next five years.
IBM will be holding a Web dialogue with experts to discuss the study's findings. You can find a link for the Web cast here.
What do you think of the findings? Is creativity the most important leadership quality today? Don't forget to sign up for our Most Creative People in Business conference, which is sure to provide excellent insight on the topic.